Android black player6/14/2023 ![]() ![]() } if (_isVideoEnabled) _replayVideoPlayerImage.gameObject. _replayVideoPlayerImage.texture = _replayVideoPlayerTexture _replayVideoPlayer.targetTexture = _replayVideoPlayerTexture ![]() _replayVideoPlayerTexture = new RenderTexture(Constants.VideoWidth, Constants.VideoHeight, depth) I also created a test app that plays a video in the same way from PersistentDataPath (I put the video there manually before starting the app). There are no errors in the console, VideoPlayer.errorReceived also doesn't give any errors. BlackPlayer (Package Name: ) is developed by Alex Kirillov and the latest version of Free Music Player 1.0.10 was updated on April 21. The next song started playing but there's no audio, only kind of white noise. This app removes the Ads to focus on what matters the most, music. GitHub Unity-Technologies / uaal-example Public Notifications Fork 192 Star 570 New issue Videos on Android are black using UaaL, works fine in pure Unity build.Overview of BlackPlayer EX Music Player 20 Pro APK for Android. Videos on Android are black using UaaL, works fine in pure Unity build. But when I installed the player in my Pixel, this isn't what happened exactly. Free Download BlackPlayer EX Music Player 20 Pro/Premium MOD Version Unlocked AdFree APK for Android Phones and Tablets, It is the best music player with tons of great features. So i thought maybe this update added it. (I couldnt find the option to stop auto playing of songs when clicking on next and previous song buttons. I usually dont update anything if its working fine but made a mistake. ![]() It works perfectly in the editor, but on Android there is a black texture instead of a video. When you start to play any song, leave playing until the end and without touching anything, Black Player starts the next song, like always did. My setup - oneplus 8 android 10, black player pro, dominating ui - I did not change any settings before and after update. In my game I download an archive with videos in runtime to PersistentDataPath, extract it, then set video player's url to an extracted file and play it (output goes to a render texture created in runtime that is assigned to a RawImage). ![]()
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